“A fascinating set of essays that cover the gamut of interactive storytelling. With a focus on underrepresented perspectives and alternate approaches, it really expands the understanding of what interactive storytelling can be.”
David Tarleton, Director of Graduate Cinema and Television Programs, Columbia College Chicago

PERFORM: Interactive Storytelling for the Screen is a treasure trove of resources for interactive and immersive creators. The essays range from the theoretical to the practical. This is a tool that belongs in the arsenal of every creator in the field.”
John Bucher, PhD, Author, Storytelling for Virtual Reality

 

https://www.routledge.com/Interactive-Storytelling-for-the-Screen/Meyer/p/book/9780367819972

Book Description

 

An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilising new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and VR design.

 

The book contains essays written by and interviews with working game designers, producers, 360-degree filmmakers, immersive theatre creators and media professors, exploring the business side of interactive storytelling – where art meets business. Contributors to this book will share their perspectives on how to break into the field; how to develop, nurture, and navigate business relationships; expectations in terms of business etiquette; strategies for contending with the emotional highs and lows of interactive storytelling; how to do creative work under pressure; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital; and more.

 

This is an idea resource for students of filmmaking, screenwriting, media studies, RTVF, game design, VR and AR design, theatre, and journalism that are interested in navigating a career pathway in the exciting field of interactive storytelling.

 

Table of Contents

 

FOREWORD
ACKNOWLEDGMENTS

INTRODUCTION

 

CHAPTER 1: GETTING STARTED

 

WE ARE BUILDING A BRIDGE AS WE’RE WALKING ACROSS IT

By Ingrid Kopp

 

NARRATIVE DESIGN: A WINDING PATH, A WILD ADVENTURE

How to become a Game Designer

By Michael Yichao

 

AUGMENTED REALITY DESIGN

A brief How-To of Reality Creation

By Holden Holcombe

 

YOUR AUDIENCE IS WAITING

By Margaret Moser and Esjay Wonderly

 

 

PLAYING IMPROVISATIONAL THEATRE IN LOS ANGELES

By Josh Simpson

 

CHAPTER 2: STICKING IT OUT

 

NAVIGATING THE BUSINESS AS AN INDEPENDENT PRODUCER

By Lena Thiele

 

GOB SQUAD

Spaces are also Authors

with Sean Patten, Berit Stumpf, Sarah Thom, and Simon Will

 

TEACHING INTERACTIVE STORYTELLING AND GAME DESIGN

By Gundolf S. Freyermuth

 

THROUGH THE EYES OF

The Life and Practice of an Interactive Storyteller

By Paisley Smith

 

THE ARQIVE

Building a Digital Interactive Storytelling Platform for the LGBTQ+ Communities

By Cynthia Wang

 

CHAPTER 3: FINDING SUCCESS

 

SIXTY SECONDS YOU NEVER FORGET

Designing a Theme Park Ride

By Michael Rüger

 

THE EMPATHY MACHINE

Telling Stories with Virtual Reality

By Michael Grotenhof

 

SPACE AS INTERACTIVE STORY

By Yvette Granata

 

REAL MONEY IN IMMERSIVE EXPERIENCES

By Coline Delbare

 

SETTING UP A PLAY SHOP

By Yvette Murrell

 

CHAPTER 4: GETTING AHEAD

 

SIX DEGREES OF FREEDOM

By Liz Rosenthal

 

THROUGH THE DARKEST OF TIMES

Making a Digital Game about the Historical Resistance Against the Nazis

 

By Jörg Friedrich

 

STOP, COLLABORATE & LISTEN

By Zachary Vernon

 

BUILDING A TRANSMEDIA WORLD INSPIRED BY SCIENCE

By Amanda Tasse

 

INTERACTIVE STORYTELLING: FROM ANALOG TO DIGITAL

A Review of Contemporary Case Studies

 

By Carman Ng

 

 

CHAPTER 5: STARTING AGAIN

 

FLATGAMES

Videogame Zinesters and their Autobiographical Story Worlds

 

By Lee Tusman

 

QUEER TIME, PRODUCTIVITY, AND FAILURE IN INTERACTIVE MEDIA

By Lark Alder

 

ANY GIVEN MOMENT

Developing a Shared Language in Multidisciplinary Collaborations

By Carlin Wing and John Dietrich

 

ACTIVISM AND INTERACTIVE STORYTELLING

By Grayson Earle

 

COLLECTIVE WISDOM

By Katerina Cizek

 

CONCLUSION

ABOUT THE EDITORS

INDEX